/* =============================================================
   game-ui.css — CCC GAME UI DESIGN SYSTEM (page chrome)
   The website "design bar", ported to games:
   - full-viewport dark base with a slow drifting mesh-gradient
   - the Phaser canvas centered in a frosted-glass `.stage` card
   - clean type scale (Space Grotesk display + Inter body)
   - 8px spacing grid, one accent colour, everything aligned.
   Drop this in, point index.html at it, and any game inherits
   the look. The canvas/board art is untouched — this is chrome.
   ============================================================= */

@import url('https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@500;600;700&family=Inter:wght@400;500;600&display=swap');

:root {
  /* one accent colour — David's brand orange */
  --accent: #e74008;
  --accent-soft: rgba(231, 64, 8, 0.16);

  /* dark base + glass tokens (match gameui.js palette) */
  --bg-0: #07070f;
  --bg-1: #0b0b16;
  --glass: rgba(18, 18, 30, 0.55);
  --glass-border: rgba(255, 255, 255, 0.10);
  --text: #f3f4fb;
  --muted: #9aa0c0;

  /* 8px spacing scale */
  --s1: 8px;
  --s2: 16px;
  --s3: 24px;
  --s4: 32px;
  --radius: 20px;

  /* type scale */
  --font-display: 'Space Grotesk', system-ui, sans-serif;
  --font-body: 'Inter', system-ui, sans-serif;
}

* { box-sizing: border-box; }

html, body {
  margin: 0;
  padding: 0;
  height: 100%;
  width: 100%;
  overflow: hidden;
  background: var(--bg-0);
  color: var(--text);
  font-family: var(--font-body);
  -webkit-font-smoothing: antialiased;
  -webkit-tap-highlight-color: transparent;
}

/* -------------------------------------------------------------
   MESH GRADIENT — 4 big blurred radial blobs drifting slowly.
   Low opacity over a dark base so it reads as ambient depth,
   never noisy. Lives on a fixed full-viewport layer behind all.
   ------------------------------------------------------------- */
body::before {
  content: '';
  position: fixed;
  inset: -25%;
  z-index: 0;
  pointer-events: none;
  background:
    radial-gradient(38% 38% at 18% 22%, rgba(231, 64, 8, 0.22), transparent 70%),
    radial-gradient(42% 42% at 82% 16%, rgba(91, 74, 255, 0.20), transparent 70%),
    radial-gradient(46% 46% at 28% 86%, rgba(40, 156, 255, 0.18), transparent 72%),
    radial-gradient(40% 40% at 84% 82%, rgba(255, 64, 129, 0.14), transparent 72%);
  filter: blur(40px) saturate(115%);
  animation: meshDrift 26s ease-in-out infinite alternate;
}

@keyframes meshDrift {
  0%   { transform: translate3d(-2%, -1%, 0) scale(1.05) rotate(0deg); }
  50%  { transform: translate3d(2%, 1.5%, 0) scale(1.12) rotate(4deg); }
  100% { transform: translate3d(1%, -2%, 0) scale(1.06) rotate(-3deg); }
}

/* faint grain/vignette so the blobs feel grounded */
body::after {
  content: '';
  position: fixed;
  inset: 0;
  z-index: 0;
  pointer-events: none;
  background: radial-gradient(120% 90% at 50% 30%, transparent 40%, rgba(0, 0, 0, 0.55) 100%);
}

/* -------------------------------------------------------------
   STAGE — frosted-glass card that frames + centers the canvas.
   ------------------------------------------------------------- */
.stage-wrap {
  position: relative;
  z-index: 1;
  height: 100%;
  width: 100%;
  display: flex;
  align-items: center;
  justify-content: center;
  padding: var(--s3);
}

.stage {
  display: flex;
  flex-direction: column;
  gap: var(--s2);
  padding: var(--s3);
  max-width: 100%;
  max-height: 100%;

  background: var(--glass);
  border: 1px solid var(--glass-border);
  border-radius: var(--radius);
  box-shadow:
    0 24px 80px rgba(0, 0, 0, 0.55),
    0 2px 0 rgba(255, 255, 255, 0.04) inset;
  backdrop-filter: blur(22px) saturate(130%);
  -webkit-backdrop-filter: blur(22px) saturate(130%);
}

/* slim header row: title (display font) + control cluster slot */
.stage-header {
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: var(--s2);
  padding: 0 var(--s1);
  min-height: 32px;
}

.stage-title {
  margin: 0;
  font-family: var(--font-display);
  font-weight: 700;
  font-size: 20px;
  letter-spacing: 0.04em;
  text-transform: uppercase;
  color: var(--text);
  line-height: 1;
  display: flex;
  align-items: center;
  gap: var(--s1);
}

.stage-title .dot {
  width: 10px;
  height: 10px;
  border-radius: 50%;
  background: var(--accent);
  box-shadow: 0 0 14px var(--accent);
}

/* control cluster slot — mute / restart live here */
.stage-controls {
  display: flex;
  align-items: center;
  gap: var(--s1);
}

.stage-controls button {
  appearance: none;
  border: 1px solid var(--glass-border);
  background: rgba(255, 255, 255, 0.05);
  color: var(--muted);
  font-family: var(--font-display);
  font-weight: 600;
  font-size: 13px;
  letter-spacing: 0.02em;
  height: 32px;
  min-width: 32px;
  padding: 0 12px;
  border-radius: 10px;
  cursor: pointer;
  transition: background 0.15s ease, color 0.15s ease, transform 0.1s ease;
}
.stage-controls button:hover { background: rgba(255, 255, 255, 0.10); color: var(--text); }
.stage-controls button:active { transform: scale(0.94); }

/* the canvas mount — centered both axes, rounded to clip the art.
   Explicit responsive size (aspect-locked) so Phaser's FIT scale mode
   actually grows/shrinks the game with the browser window. */
#game {
  display: flex;
  align-items: center;
  justify-content: center;
  border-radius: 12px;
  overflow: hidden;
  background: var(--bg-1);
  box-shadow: 0 0 0 1px rgba(255, 255, 255, 0.05) inset;
  /* width-driven sizing: aspect-ratio derives the height, and the height
     budget (100dvh - chrome) is folded into the width term, so the frame
     can never overflow either axis no matter which constraint binds */
  width: min(calc((100dvh - 200px) * 0.6), 88vw, 680px);
  aspect-ratio: 480 / 800;
}

canvas {
  display: block;
  touch-action: none;
  /* scale to fit small screens while staying centered */
  max-width: 100%;
  max-height: 100%;
  height: auto;
  /* flexbox centers the canvas — Phaser's inline margins go stale on iOS
     when the URL bar collapses, shoving the game off-center */
  margin: 0 !important;
}

/* Responsive: tighten padding on small screens so the stage
   fills the viewport without clipping the framed canvas. */
@media (max-width: 600px), (max-height: 760px) {
  .stage-wrap { padding: var(--s1); }
  .stage { padding: var(--s2); gap: var(--s1); border-radius: 16px; }
  .stage-title { font-size: 16px; }
}
